Showing posts with label sla. Show all posts
Showing posts with label sla. Show all posts

Wednesday, June 30, 2010

Advertising Supplement/Gentlemen's Clubs/Slatterns


Type:
Exclusive gentlemen's club

Location: Mort Central

Description: Located in the heart of Mort Central, Slatterns is one of, if not the most exclusive gentleman’s clubs on Mort. One does not simply walk into Slatterns. Once must be invited. Invitees are carefully screened before a formal invitation is made. Only those with a surplus of money, power or fame are called on for membership. Invitations are always elaborate and intended as a major spectacle. Traditionally, invitations are delivered by an impossibly beautiful woman flanked by two impossibly huge men. They will arrive in an impossibly huge Augustus limousine. The invitee will be brought into the limo where they will be wined and dined on the finest food and drink before the offer is made. No expense is spared on the presentation. The terms of the membership are financially dear and utterly non-negotiable. The initial membership fee is 5,000c payable immediately, with monthly dues of 1,500c. These fees cover all food and drink at club. Only gratuity and “other expenses” need to be covered.

Despite its name, Slatterns is an extremely opulent and upscale establishment. Members are expected to dress appropriately. While coat and tie or formal gown is not strictly required, showing up in tatty dungarees could eventually get your membership revoked. The building and décor are classic Head Office. Glass, steel, marble and leather are the mainstays. Subtle colored neon tubing trims the interior, suffusing the club with a warm, exotic glow. Seating can be found at the bars, tables, semi-private booths, or one of the many raised platforms on which the famed women of Slatterns perform.

The women of Slatterns are legendary throughout the World of Progress. While the regular bartenders and waitresses are all stunningly attractive, the dancers’ grace and beauty almost defies description. Twenty-four hours a day the finest women in the Known Universe are on display. Though the club invites members of all races (though admittedly few Shaktars and Wraiths accept), Slatterns only employs female humans as wait-staff and female humans and ebons as dancers.

The dancers are all available for personal and private performances as well as a cornucopia of carnal delights. A patron need only ask a waitress for “The Menu.” Requesting “a menu” will produce an actual listing of the drinks and foods available. Requesting “The Menu” will produce a leather-bound, gold-leafed folio with bios and photos of all available dancers on that shift. Along with the photos and bios is a detailed listing of all the “activities” available. These range from as traditional as a lap dance to as exotic as a full-blown (pardon the pun) orgy. The dancers are highly skilled in almost any carnal activity one could dream of. No prices are listed on The Menu; if you have to ask, you probably can’t afford it, and those who can’t afford it would never have been invited in the first place. Accounts are simply discreetly billed for any “activities.”

Whereas most Operatives and Contract Killers would scoff at the idea of paying for sex, there is no such stigma attached to paying for pleasure at Slatterns. Members feel they are paying for quality and public image. They feel paying for the delights of a Slatterns dancer is no different than spending 50,000 on a top of the line Highjoule Masari instead of taking the bus. Both get you where you need to go, but one looks and feels so much nicer and nobody ever looked with envious eyes at some schmuck riding the bus.

Many of the members of Slatterns are there only for social and business reasons. Anyone who is anyone is a member of Slatterns. Being seen going in or out of the club is an automatic boost to the reputation. Business deals are often made inside. Business executives, financiers, and agents do everything in their power to obtain a membership to Slatterns. The large cost of membership often pays for itself after a couple of well planned deals. In an average night, hundreds of thousands, if not millions of credits could change hands under the neon glow.

Slatterns also has the distinction of being one of the few places Intruder frequents of his own volition. He always comes alone and has a private room in the back. Nobody, including management, knows what goes on in there; the less they know the better. Two Dark Finders guard the door to prevent snoopers. Intruder is quite sociable on his way to or from his room, stopping to talk with just about anyone who asks. He is very polite and seems genuinely regretful when he says he must be going.

While Slatterns is not a gambling establishment, accommodations can be made for guests, with the house taking 10% of every pot. Generally a room can be set aside and a dancer provided to run the game. Possibly as a bad intended pun, the only game permitted in Slatterns is poker.

BPN Resolution: THIRD EYE NEWS: RED



Issuing Department:
Third Eye News
Color Code:RED.
BPN #: TEt4892544/CS
Surveillance: Third Eye News
Squad/Operative Undertaking: Team Spartan
Date Issued/Date Completed: 3/10/903, 3/10/903

Summary:
  • Squad dispatched to Cannibal Sector 5 to diffuse a hostage situation.

  • Dante Veteran K'thrr shot down Third Eye News helicopter and captured reporter Rita Hurley, a camera operator, control operator, pilot and co-pilot.
  • K'thrr demanded return to her squad on Dante in trade for lives of hostages.
  • Operatives airlifted to area of situation along with Third Eye Reporter Jackie Turnbull.
  • Operative K'dgh attempted to engage K'thrr in negotiations while Operatives Obsession and Tawna flanked the structure. Operative Fiddich was directed to hold his position until situation became hostile.
  • During negotiations, Co-pilot was executed by K'thrr to prove resolve.
  • Reaching a position where she could see the situation clearly, Operative Obsession Reality Folded in behind K'thrr and executed the assailant with a single 12.7mm HEAP pistol round to the back of the head.
  • Remaining hostages rescued with no further casualties.
  • Squad and hostages safely airlifted back to CS5 Wall.
Collateral Damage to SLA Property:MINIMAL. Hostage killed during the rescue operation. Mitigated by employee expendability and safe return of popular media personality

Squad Fatalities:None.

Conclusion: BPN satisfactorily completed. Squad payout+recovery bonus: 3000c/Operative. SCL +0.3/Operative.

Saturday, November 28, 2009

Intelligence Report/Soft Company/News You Can Use

Name: News You Can Use

Type: Independent Soft Company

Products/Services: Information/News

Company Line: Keeping the Downtown population in the know since 899SD. Knowledge is power!

Public Information: Since the burning of the Downtown Phoenix in 895SD, truly informative print media has all but vanished from the World of Progress. Without saying a word, SLA Industries made it perfectly clear that print media is for glossy idol worship and celebrity dirt, not creating an informed and aware public. SLA Industries especially does not want a print media that trains the populace in potentially subversive skills. This is exactly what News You Can Use (NYCU) does. It is an underground newspaper full of literally life or death information. For the savvy Downtowner, NYCU is a veritable survival guide.

A good old-fashioned black and white fold-up newspaper, NYCU does not have a set publication schedule. The paper, much like Channel Zero, goes to print whenever there is enough material to fill an issue. It is not abnormal for weeks or even months to pass in between issues, especially if the heat is on from SLA Industries. The contents of the paper range from the practical to the dangerously subversive. In a single issue you are likely to see updates of gang activity and territory, recipes for cooking rats, tips for waterproofing your apartment and reviews of recent books, films and Contract Circuit events. However, you are also likely to find Shiver patrol routes, detailed accounts of Operative activity Downtown, tips for making hooch in your sink and schematics for antipersonnel mines.

Distribution of NYCU appears to be handled through a large series of reliable drop points. These drop points are generally shops and bars, but some of the bolder newsstands carry NYCU as well. The newspaper is often concealed in another publication or tucked into a shopping bag. Requesting the paper is done by speaking a code phrase. The phrase differs with each issue. Authorities speculate that the phrase for the next issue is concealed in the current issue. SLA has people working on cracking the code.


SLA Intelligence: SLA Industries has given NYCU Soft Company status on the grounds that “the classified and restricted information reproduced in this publication constitute a training manual and field guide for DarkNight agents and other insurgents.” SLA suspects that NYCU is operating multiple “presses.” Shivers have located and destroyed five NYCU printing facilities to date but have apprehended no NYCU employees. Raids on presses have done little to stop publication. As there is no set schedule of release, it is often hard for SLA to tell if its raids are making an impact. Is the lag between issues a result of raids, or is it simply due to a slow news period? SLA hopes that the Dark Finders recently assigned to NYCU can find out.
The source of funding for NYCU is unknown. The paper runs no advertisements. The paper is free and anyone greedy enough to charge for it is quickly taken off the circulation route. DarkNight involvement is actually not suspected as the paper has, on several occasions, printed reports damning to DarkNight.

Employees: Unknown. Size of distribution area would indicate a sizable staff.

Facilities: Unknown. Assumed multiple facilities. Possibly mobile.

Addendum: Clip of recent edition attached for reference. Click link for larger image. Image property of Departments of Misinformation and Subversion. Misuse prohibited.


Wednesday, October 28, 2009

Advertising Supplement/Drinking Establishments/Mahoney's



Type: Pub

Location: Lower Downtown, Level 7, Bezin Walk

Description: Mahoney's is not at all what you'd expect from a drinking establishment in Lower Downtown. It's clean, dry and despite being filled with an assortment of unsavory types, is extremely quiet and orderly. This well behaved crowd is due to the manager, a Shaktar named Mh'Nhy.

Mh'Nhy was a successful operative, reaching SCL 4C.7 before taking a Black Op in Cannibal Sector 4 that resulted in his near death. For anyone else, the injuries sustained would have resulted in a trip to LAD. As a proud Shaktar, Mh'Nhy felt LAD violated his beliefs. The rest of his squad didn't have the same sentiment and exhausted their medical kits to buy enough time for a proper medical evac. The squad succeeded. When Mh'Nhy awoke nine days later, he found himself alive but scarred and partially lamed in his left leg by the massive injuries. He was furious. He had been cheated out of an honorable death. Even though the Shaktar High Council accepted his newly rendered condition, citing it as evidence of the strength of his ties with his friends, he was shamed. He tendered his resignation with SLA Industries and was subsequently denied. He was ordered to take an extended leave and reconsider his options with the company.

Mh'Nhy decided he would use this time to explore Downtown. For once, he would walk the streets of the city for pleasure instead of duty. While on Level 7, he decided to stop in a bar called Oscar's for refreshment and hopefully some conversation. He found the bar empty except for the owner and namesake, a 67 year old man. Oscar Dervin, just glad to have a customer, called the Shaktar to the bar and started chatting with him like an old friend. Mh'Nhy took a liking to the old man and stayed for a few drinks, eventually excusing himself to use the facilities. During this time, a group of Krosstown Traffic members came in looking to collect some protection money. Oscar explained business was slow and he had nothing to give. The gang members were not pleased and began trashing the bar. Hearing the commotion, Mh'Nhy rushed out and confronted the gang members. Even lamed, one Shaktar Operative is more than a match for eight gang members. However in the ensuing fight, a fire started. The gang members were dispatched, but the bar was burning. By the time the Shivers arrived and extinguished the fire the bar was nearly gutted.

Mh'Nhy was ashamed. By helping, he caused far more damaged than the gang members could have hoped to do. Oscar was heartbroken. He did not have the resources to rebuild the bar and since his apartment was upstairs, he was now homeless. Mh'Nhy knew what had to be done. He offered his own money and help in rebuilding the bar. Oscar thanked him for the offer but said he was too tired and old to start over. He was ready to give up and start collecting his regular 40unis of welfare. Mh'Nhy would not budge. The Shaktar Code dictated he was bound to help this man.

The big ugly lug leaned in close and looked right into my eyes. 'Then you shall not run this bar anymore. It is not fitting that an elder of any race should be made to toil. I shall run this establishment for you. Because of my actions, I will see to it you retire in comfort.' I'll be damned if he wasn't dead serious and good to his word too.

-Oscar Dervin 897SD

Mh'Nhy contacted SLA Industries and the Shaktar High Council to inform them he had found his future with SLA. He would operate a bar Downtown and report any useful intelligence back to SLA. Both groups reluctantly agreed. While it was unlikely any subversives would frequent a bar run by a Shaktar, at least his presence would go a long way toward suppressing the civilian population in the area and cleaning things up in general. Mh'Nhy had one other request. Since the bar was owned by Dervin, he should be made an employee of SLA Industries and provided appropriate housing. A few phone calls and favors cashed in found Oscar with a SCL 11 ID card, a modest income and a warm duplex in Suburbia.

Within a week work crews were brought in and began rebuilding the bar as Oscar had dreamed it. Mh'Nhy worked daily with Oscar to ensure no detail was overlooked. Real wood paneling, leather seats, a kitchen to cook real pub food. The apartment was rebuilt and the building waterproofed. In between construction, Oscar taught Mh'Nhy the basics of running the pub. Mh'Nhy paid for everything. His final gift to the pub was a massive bar, handcrafted of the finest woods and metals from the Shaktar Homeworld. Printed above the door and etched onto the huge mirror over the bar was a message in the four major languages: “All are welcome. All are equal. Within these walls let no hand be raised in anger, lest it be never raised again.” The pub would be a neutral site.

The day of the grand reopening found the old man and Shaktar standing before the pub. Mh'Nhy was angered to find the work crew had left a tarp hanging over the entryway. Testily, Mh'Nhy yanked down the tarp to discover the “Oscar's” sign was gone.

In its place was a sign that said 'Mahoney's.' I faced the old man who was grinning like a child. 'It's only right that a pub be named after him who runs it.' He had the audacity to poke me in the chest. 'You run it now,' he said. 'Problem is your damned Shaktar names are a pisser to pronounce. I figure that's as close as anybody's going to get.' I am not too proud to say I wept at the old man's gesture of kindness. That night I began creating his braid of friendship.

-Mh'Nhy (Mahoney) SCL 4C.7 901SD

Interview reprinted with permission from 3ird Eye News

Oscar would stay on in an advisory capacity, showing Mahoney the ropes and getting the pub up to speed. Business was understandably slow at first. Civilians were afraid to go into a pub run by an Operative. However, Mahoney made it clear that the pub was totally safe. While within the walls of the pub, neutrality reigned and was rigidly enforced. Regardless of any differences among the patrons, violence of any kind was not permitted. Any violation would result in a lifetime ban from the pub as well as a report to the Shivers. It took a couple of weeks for word to get out. The result was nothing short of remarkable. A visitor to the pub could very well see Operatives sitting with Tek Trex employees or members of rival gangs having a friendly game of darts. The bar is even quiet enough to enjoy the live music that plays most nights. The quiet is due to the other rule at Mahoney's There are no secrets. Mahoney made it perfectly clear to his customers that anything said in the club is fair game to be reported to the proper authorities. Known subversives and wanted criminals would likewise be immediately reported.

Patrons love it. It is one of the only places Downtown to get away from the insanity of life on Mort and be as safe as anyone can hope to be.

Oscar still comes down and tends bar for a couple hours each day, chauffeured to the pub in his custom Augustus. You see, Mahoney makes sure his friend gets a large cut of the profits on top of his “salary.” The two can often be seen sitting in their private booth sharing drinks and laughs. Oscar is never seen without Mahoney's Braid of Friendship. Mahoney lives contentedly in the modest apartment above the pub.


Tuesday, October 6, 2009

Intelligence Report/Soft Company/TRIAD

Name: TRIAD

Type: Independent Soft Company

Products/Services: Mercenary Squads

Company Line: Tactics - Recon - Infiltration - Assault - Defense

Public Information: TRIAD has only recently gained Soft Company status. Very little is known about this organization, which is quite bothersome to SLA. TRIAD is a Prop team. Generally SLA doesn't make a huge fuss over solo Props. Props generally want nothing to do with each other. Often they end up inadvertently helping SLA handling issues Downtown that Shivers can't be bothered with and Monarch aren't capable of handling. What is alarming to SLA is when Props start working in groups. A single Prop, though well trained and equipped, is generally no match for a seasoned Operative. When you have a squad of Props, solo Ops are suddenly outmatched and Operative Squads find themselves with a serious threat on their hands. Another point of concern is the question of from where is TRIAD is getting its Props? There doesn't seem to be any change in the current Prop population aside from normal attrition. All the regular faces like Spooky, Bane Root and Red Harvest are still at large. In fact, the “regular” Prop population is pissed about TRIAD:

It's a bunch of bullshit. People are running to TRIAD because they can hire out a full squad instead of one Prop at a time. Dumbasses see those flash uniforms and think that means quality work. Those plonkers are taking money out of my pocket! Free market, my ass.

-Ground Chuck (Prop)

SLA Intelligence: TRIAD has things that have Props mad and Shivers nervous. TRIAD has a standard kit for all of its Props. The standard TRIAD squad wears armor equivalent to HARD armor and carry 10mm automatic rifles. What's of particular concern in the armor and weapons don't appear to be of SLA or DarkNight manufacture. Recovered hardware shows that SLA and DarkNight technology are being used, but the overall construction is being done by a third party. While weapons and armor are third party, other equipment (medkits, communicators, etc.) are salvaged and repurposed SLA and DarkNight gear.

According to intel, TRIAD does not hire out individual members. The smallest available unit is the “Fire Team” of three Props. There have been confirmed reports of squads as large as twelve in the field. Prices for TRIAD tend to be a bit higher, with 200u/squad member being average. Prices can go much higher if heavier armor or weapons are requested/required or if the job is particularly risky. TRIAD's members are highly skilled and motivated and are well versed in small unit tactics. TRIAD's base of operations is currently unknown. They do not operate out of the Depth Charge and regular Props have been quite clear that TRIAD members attempting entry will be in for a violent welcome.

SLA has dispatched a team of Dark Finders into Downtown to locate and disrupt TRIAD operations. Several White BPNs are in the works to do the same.

Employees: Unknown. Estimated between 25-100.

Facilities: Unknown. Size of organization would indicate necessity of a base of operations.

Saturday, September 26, 2009

Intelligence Report/Soft Company/Conway Motorsports

Name: Conway Motorsports

Type: Independent Soft Company

Products/Services: Motorcycle and Keshang sales and customization.

Company Line: High performance vehicles are no longer limited to Operatives and Shivers anymore. “Speed Kills. Die Happy.”

Public Information: Conway Motorsports' main function is to provide affordable motorcycle and Keshangs for civilian use. They also offer repair and upgrade services on any vehicle with no questions asked about the legality of said vehicle.

SLA Industries is not pleased with Conway Motorsports at all. The vehicles produced are unregistered and subsequently bypass SLA's road tax. Shivers hate Conway due to the increased traffic and proliferation of reckless drivers throughout Downtown. Monarch does what it can to keep these illegal rides off the road but the few vehicles they have are no match for the high performance Conway products.

SLA Intelligence: The organization of Conway Motorsports is loosely structured. There is in fact, no “Conway.” The name is a play on words to show the vehicles are made illegally for illicit use. Since they are made illegally, they are made the “con way.” Conway is run by three “Shop Managers,” each with his own rolling garage. At any time a Head Mechanic will have up to four “Mechanics” in his employ. As they are working out of cramped trucks, larger numbers of staff are effectively impossible. Only one of Conways' trucks is equipped to work on powersuits; the other two trucks work strictly on wheeled vehicles.

The bulk of business done by Conway is with street gangs, providing the with bikes and Keshangs. Conway avoids working with DarkNight, choosing to hire Props if they need protection. Conway trucks often have a Prop escort riding one of their custom vehicles. Conway has been known to cooperate with Tek Trex, sharing parts and technology on the Keshang/powersuit side.

While SLA is relieved Conway is not cooperating with DarkNight, they are frustrated by the edge that Conway is giving the gangs. Simple busts by the Shivers are now turning into high speed pursuits which often end in civilian casualties and property damage. SLA has stepped up Shiver patrols, going so far as using Battle Taxis as makeshift roadblocks in particularly troublesome areas.

Conway has gained enough notoriety that bolder Operatives will confiscate Conway equipment for personal use. Punishment for these Operatives is generally severe as SLA sees this as damaging to the reputations of the “legitimate” companies. Despite the tempation to forcefully acquire Conway Motorsports, SLA has not for two main reasons. First, Conway's reputation is too entrenched. SLA stands to lose face if it looked like they had to hostilely take over a Soft Company because their products were superior to SLA's house brands. Second, Conway gives SLA an excuse to increase Shiver presence and control “for the public good.”

Employees: Three Shop Managers and 9-12 Mechanics at any given time. Identities currently unknown.

Facilities: Three converted panel trucks used as mobile workshops. Trucks have no set base of operations.

Monday, July 27, 2009

BPN Resolution: THIRD EYE NEWS-BLACK

Issuing Department: Third Eye News
Color Code:BLACK
BPN #: TE/119250/DN
Surveillance: Third Eye News
Squad/Operative Undertaking: Team Spartan
Date Issued/Date Completed: 7/24/902, 7/24/902

Summary:
- Following up on BPN#IN/119224/ST, Department of Extraction interviewed captured Delicacy employees.
- Interview revealed Delicacy planned to sell a large lot of civilians to DarkNight for the purpose of being reprogrammed as Sleeper Agents.
-Further interviewing revealed location of DarkNight Sleeper Education Facility. Facility located in unused sewer/maintenance tunnels under the Bayou section of Downtown near the Cannibal Sector 1 wall.
-Squad dispatched via access hatch in CS1 wall.
-Squad encountered DarkNight picket en route to facility. Picket engaged and forced to retreat to facility.
-Facility electronic surveillance defeated by Operative Tawna.
-Facility sealed behind hardened service door. Operatives Fiddich and K'dgh attempted to physically force door without success.
-Operative Fiddich attempted to overload a SLA Fusion Recharger in an effort to breach the door. Unsuccessful until Operative Obsession applied an Ebb Blast, causing the recharger to reach a critical state and explode.
-Subsequent explosion breached the door and several feet of surrounding wall.
-Team executed a dynamic entry and proceeded to neutralize 60 DarkNight insurgents with extreme prejudice.

-Squad incurred several serious injuries but maintained high level of combat efficiency through use of Ebb Healing and KickStart+.
-Once the area was secure, Squad maintained a watch while Operative Fiddich destroyed all portions of facility not damaged during the firefight.
-On communication from Operative Obsession, Shiver Recovery Team sent to collect and inventory all DarkNight equipment.
- [D-NOTICE]
- [D-NOTICE]
-Team returned to the CS1 wall access without incident.

Collateral Damage to SLA Property:HEAVY. Unauthorized detonation of a fusion device. Extensive use of firearms on SLA property. Extreme damage to service area and surrounding tunnel . Area will likely have to be sealed and/or demolished. Damage mitigated by nature of BPN and need for high impact entry and level of violence required. Suggest no penalty to Squad for damage caused.

Squad Fatalities:None.

Conclusion:BPN satisfactorily completed. Individual payout: 2,970c/including equipment retrieval bonuses. Squad Financier Burke negotiated Team Spartan appearance on upcoming episode of Killzone in lieu of Media Bonus. SCL +1.0/Operative.

ADDENDUM: Squad only required 21 seconds from time of door breach to neutralize 60 DarkNight Insurgents. Squad warrants consideration for other high violence missions.




Tuesday, July 21, 2009

Intelligence Report/Soft Company/Brommley Hydronics

Name: Brommley Hydronics

Type: Independent Soft Company

Products/Services: Waterproofing/Water filtration

Company Line: Brommley Hydronics strives to improve the lives of Downtowners by installing rain protection and collection systems on the roofs of buildings. With the help of Brommley Hydronics systems, Downtowners can enjoy drier homes and a limitless supply of clean, filtered water for their use.

Public Information: Brommley Hydronics (BH), on its face, seems fairly harmless. Most people would say BH is actually trying to make Mort a better place to live. BH manufactures rain protection/collection systems for buildings in the Downtown areas of Mort. The systems provide a protective shell on the roof of the building as well as a series of gutters and drains. Rain and runoff is collected and run through a series of filters. The filtered water is collected in cisterns on the buildings with any surplus being released harmlessly back into the sewer system.

What truly makes BH look like heroes is that they do not charge for their services. BH never contacts the Department of Housing directly for permission, ostensibly to speed up the process of getting their systems installed. Permission to install a BH system is always asked from the landlord/caretaker of the building. Most building managers are happy to have a BH system installed as they provide rain protection, which lowers the amount of building maintenance. More importantly they are free, and nobody in Downtown is going to turn away a handout. Once installed, BH begins making regular visits to clean and change the filters on their systems. BH does not charge a single UNI for any of their equipment or services. They even go as far as waterproofing the buildings to increase the amount of runoff the filters have access to. To a poor Downtowner, BH is a godsend.

SLA Intelligence: Brommley Hydronics is the brainchild of William Brommley. Brommley worked as a tech in a SLA water treatment facility. As he daily analyzed the filth and pollution in the water, he saw opportunity. Over time he began stealing equipment from the facility. One day he simply disappeared, taking over 75,000 credits of SLA equipment to help start his new business.

Despite the theft and job abandonment, Brommley Hydronics primarily earned the Soft Company label due to what happens after the filters are cleaned. The filters in the BH systems are incredibly high tech, capable of filtering for specific particles. BH takes the sludge from the filters back to their labs where any useful chemicals are removed and purified. The rain in Mort is an absolute cornucopia of chemicals by the time it makes its way Downtown. Drugs, industrial waste and other bits of interesting detritus are all carried in the water which would normally collect in SLA's reservoirs or simply wash out into the Cannibal Sectors. Given the amount of rain that falls each day in Mort, the amount of chemicals pulled from the rainwater is staggering.

Once the chemicals are separated, purified and refined, they are made available to anyone willing to pay BH's fees. This is the crux of SLA's issue with BH. BH is giving Soft Companies like DarkNight access to chemicals they normally could not easily procure. DarkNight chemists are able to use these chemicals to manufacture illegal drugs, explosives and bioweapons.

SLA is at an impasse regarding Brommley Hydronics. On one hand BH provides a useful service. They free SLA from what little worrying they do about residential and other building maintenance in the Downtown area. BH also makes a marginal impact on reducing pollution. On the other hand, BH is putting industrial and military grade pharmaceuticals and chemicals in the hands of some very dangerous and subversive people. In the end, SLA has been reluctant to issue a Grey BPN or Hunter Sheet directly for William Brommley, as BH is currently doing more good than harm. SLA risks public outcry and possible civilian retaliation if they simply shut down BH outright.

Employees: CEO: William Brommley.

Exact number of regular employees unknown. SLA estimates that it would take at least 300 employees to keep an operation like Brommley Hydronics running. This includes everyone from installers to lab technicians to sales staff.

Facilities: Unknown. The Department of Architecture, Construction and Planning as well as the Department of Resources have issued White BPNs to locate BH facilities as well as Yellow BPNs to recover the stolen merchandise. It is assumed that facilities are located in remote areas of Lower Downtown. There has also been some speculation of potential facilities located in the Outskirts of the Cannibal Sectors.

Sunday, June 14, 2009

BPN Resolution: INVESTIGATION-WHITE


Issuing Department: Investigation
Color Code:WHITE
BPN #: IN/119244/ST
Surveillance: Station Analysis
Squad/Operative Undertaking: Team Spartan
Date Issued/Date Completed: 6/13/902, 6/14/902

Summary:
- Squad dispatched to investigate disappearance of children in and around 1900 Block area of Upper Downtown.
- Squad interrogated locals and investigated recent kidnap sites.
- In the course of the investigation, Operative Squad worked cooperatively with Operative Squad "Symbiote," which was working on a similar BPN in the area.
- Squads determined disappearances were due to kidnappings by Skin Trade organization "Delicacy."
- Squads raided a "Puppy Talk" relay house, rescuing 53 civilians and capturing 2 Puppy Talk employees.
- Interrogation of suspects (CONTENTS OF INTERROGATION VIDEO/TRANSCRIPTS NOT FOR PUBLIC RELEASE) revealed the location of a probable Delicacy clutch point.
- Sting operation on clutch point by combined squads resulted in rescue of 5 civilians and capture of 2 out of 3 Delicacy employees. Third employee terminated during course of sting.

Collateral Damage to SLA Property: Minimal. Damage to light pole in 2000 block of Walston Sector of Upper Downtown. Firearms were discharged in civilian areas. No appreciable damage caused to area of operation.

Squad Fatalities:None.

Conclusion:BPN satisfactorily completed. Individual payout: 507c/including rescue and equipment retrieval bonuses. Operative. SCL +0.5/Operative.

ADDENDUM: Follow up BPN to be issued to squad following successful interrogation of Delicacy employees and interviews with rescued civilians.

Thursday, May 7, 2009

Advertising Supplement/Restaurants/Boscoe McFeeney's House of Haggis

Boscoe McFeeney's House of Haggis


Type: Frother theme restaurant

Location: Mort Central

Description: Almost universally reviled as one of the most disgusting concepts ever for a restaurant, House of Haggis (HoH) manages to be a surprisingly profitable enterprise.

Boscoe Mc Feeney was a Frother Contract Killer. He was reasonably successful on the circuit, living the dream of money, women and partying. However, the repeated nights of hard partying caught up with him. He started missing training sessions and was showing up for events and matches hung-over or still drunk/stoned out of his gourd. In no condition to fight, he was dealt a series of staggering defeats. After an ill-conceived Last Man Standing match against Mr. Consequence left him in an LAD recovery room, Boscoe realized stoned and concussed was no way to go through life. He quit the Circuit, which made his agent and Circuit officials none too happy. Even though he had become a losing fighter, people still paid top credit to watch this goof ball Frother get his ass regularly handed to him.

Having retired with a goodly sum of money from sponsorships and earlier wins socked away, Boscoe approached his clan for guidance. They asked what his aspirations were now that he was off the Circuit. He said he did not want to continue as an Operative, but wanted to open a restaurant. The clan gave its blessing, going so far as to procure a location in Mort Central for the restaurant. They hooked him up with a business advisor and left it at that. It seemed to everyone that Boscoe had gone from a drugged out Contract Killer to a respectable businessman.

Everyone was quite shocked when six months later, the doors opened to Boscoe McFeeney's House Of Haggis. The small restaurant was decorated with tartans from all the major clans (with McFeeney's clan being the largest and most predominantly displayed. Pictures and memorabilia from well-known Frother Operatives and Contract Killers adorned every spare space on the walls. Dance mixes of traditional bagpipe songs played over the sound system. Waitresses dressed in traditional (albeit extremely skimpy) Frother garb worked the tables. Most horrifying was the menu. Every entrée and appetizer contained Boscoe's favorite dish: haggis. Boiled, steamed, fried, baked, sliced for a sandwich, chopped on a salad – if there was a way to serve haggis, Boscoe explored it. The desert menu defied description. On the sign over the door and on all the menus was Boscoe's smiling face.

The problem was, the Contract Circuit still owned the rights to his image and issued a cease and desist order against the restaurant. No pun intended, the Frother community went berserk. Clans united in support of one of their own. They flooded into the restaurant to start a protest that would last for days. As the protest wore on, the protesters grew hungry. Eventually, hunger turned to desperation. Despite the cease and desist order, Boscoe instructed his staff to fire up the ovens and start feeding the protesters. The media was soon on the scene. Frothers, attention seekers by nature, wanted to show the public their support for Boscoe and that they were not afraid of the menu. What followed was televised mayhem. Frothers from rival clans were having haggis eating contests, followed by haggis hurling contests (both physical and gastric). Viewers piled into the location to be a part of the action.

The lawyers at the Circuit were fundamentally screwed. If they went ahead and shut down the restaurant for good, or attempted to wrest control from Boscoe, the Frother community would go into open revolt. Ultra-Violet and Tig had already come forward in support for their fellow Frother. Even the Video Nasty had been heard to say that he respected anyone who was intentionally disgusting and openly defied the system. The Circuit knew what it had to do.

The Circuit offered Boscoe an obscene amount of money for his restaurant. He would be allowed to stay on as a figure-head and advisor. A legend was born.

The joke is, the food at the HoH is generally repulsive. The bulk of the customers (mostly Frothers) eat there on a dare, out of loyalty, or because they're too drunk or stoned to know any better. Often it is a combination of the three.

Being a Frother-centric restaurant, HoH is usually extremely rowdy; impromptu eating contests and food fights are a fairly regular occurrence. The general rule is don't wear anything to HoH that you want to keep. Lumo has recently worked a deal with HoH to install vending machines at the restaurant. There are currently talks on franchising out the restaurant across Mort.

An entrée from HoH runs about 5-7 credits. Appetizers and desert are 1-2 credits.


Friday, March 20, 2009

BPN Resolution: Contract Sector-SILVER

Issuing Department: Contract Sector
Color Code:SILVER
BPN #: CS/85015/MY
Surveillance: Third Eye News
Squad/Operative Undertaking: Team Spartan
Date Issued/Date Completed: 3/14/902, 3/18/902

Summary:
- Lecture events cancelled due to speaker illness.
- Nightshade's Financier recommends payout of BPN to squad to compensate for lost time and wages.


Collateral Damage to SLA Property: NONE.

Squad Fatalities:None.

Conclusion:BPN considered completed at request of sponsoring agent. Squad payout: 1500c. SCL +0.4/Operative.


BPN Resolution: Investigation-WHITE


Issuing Department: Investigation
Color Code: WHITE
BPN #: IN/122500/SC
Surveillance: Station Analysis
Squad/Operative Undertaking: Team Spartan
Date Issued/Date Completed: 12/23/901, 12/25/901

Summary:
- [D-NOTICE]

Collateral Damage to SLA Property: [D-NOTICE]

Squad Fatalities:None.

Conclusion:BPN satisfactorily completed. Individual payout: 275c/Operative. SCL +0.5/Operative.

ADDENDUM: [D-NOTICE]

BPN Resolution: Expedition-GREEN

Issuing Department: Expedition
Color Code: GREEN
BPN #: EX/510222/CS
Surveillance: Station Analysis
Squad/Operative Undertaking: Team Spartan
Date Issued/Date Completed: 10/30/901, 11/01/901

Summary:
- Squad dispatched to Downtown area near Cannibal Sector 2 wall to determine cause of increased Carrien attacks.
- Interrogation of citizens and patrol of area beyond the wall determined that an Ex-War Criminal was driving Carrien out of the Sector and into the Downtown areas.
- Level of aggression required to terminate Ex-War Criminal determined to be beyond the limits of the squad.
-Details filed with department of Expedition.

Collateral Damage to SLA Property: NONE.

Squad Fatalities:None.

Conclusion:Squad completed BPN completed to the letter. if not the spirit. Squad payout: 1500c. SCL +0.5/Operative.

ADDENDUM: Consider squad for punitive Grey BPN to identify, track and eliminate Ex-War Criminal.

Thursday, March 19, 2009

BPN Resolution: Enquiries-GREY

Issuing Department: Enquiries
Color Code: GREY
BPN #: IA/3658212/CE
Surveillance: Station Analysis
Squad/Operative Undertaking: Team Spartan
Date Issued/Date Completed: 10/14/901, 10/15/901

Summary:
- Squad dispatched to protect Dept. of Accountancy employee Lily Thomas from a possible serial killer attack.
- Employee protected for assigned 24 hour period without incident.

Collateral Damage to SLA Property: NONE.

Squad Fatalities:None.

Conclusion: BPN satisfactorily completed. Individual payout: 200c/Operative. SCL +0.5/Operative.

ADDENDUM: Employee Thomas was killed by serial killer "Entropy" after terms of BPN had expired. Team Spartan was subsequently issued a Hunter Sheet for "Entropy." Utilizing a contact at 3rd Eye News, the team used Operative Obsession as bait. An elaborate disguise was used to lure the killer. Several citizens were killed before Entropy took the bait. Obsession terminated Entropy with a single 12.7mm HESH round to the head, but not before Entropy injected Obsession with a massive overdose of Drum. Shiver medics were able to stabalize Obsession. Entropy was discovered to be a member of the same department as Lily Thomas and was acting out of revenge for being passed over for promotions. Hunter Sheet closed and bounty paid to squad.

Dpt. Employment Record #3211/2a: Update

Dept: Employment
Re: Addition to Squad
Date of Registry: 10/14/901

Squad Name: Team Spartan
Name: Tawna
Race: Wraith Raider
Training Package: Scout
SCL: 10

Team Leader/Primary Contact: Obsession @ 6232-31193

Thursday, March 12, 2009

Advertising Supplement/Restaurants/Taco Folders

Taco Folders


Type: Mexican fast food delivery


Location: Uptown


Description: Taco Folders is a 24 hour Mexican fast food restaurant that deals strictly in deliveries. There is a single Taco Folders location which is unable to accept dine-in or carry out orders. How can a single location, delivery-only restaurant deal with the vastness of Mort? Simple. Reality Folding. Taco Folders was created by two enterprising young Brain Wasters by the names of Moloch and Fester. Both had recently graduated from Meny and were already growing tired of BLUE BPN’s and having barely enough money to order a pizza.

One night, after beating the crap out of a pizza delivery man for not making it to their apartment in fifteen minutes, they lamented on the lack of truly “fast” delivery on Mort. As they ate their pizza, they realized it would just be easier to Reality Fold out to get the pizza themselves. However, it would cost them FLUX coming and going. Then inspiration struck. What if the food could be folded directly to them? They could almost hear the credits rolling in. People would pay big money for the convenience of having food delivered virtually instantaneously. Thus Taco Folders was born.

The question arose of how to produce the Flux necessary for this undertaking. Moloch’s father, Shadow, is an Ebon who works in Dark Lament. Anxious to have as little to do with his Waster son as possible, Shadow bought Moloch a case of Eternal Flux Gems.

The process of ordering is simple: Fax in your order along with your address and a picture of the room you want the food delivered to. Then simply authorize the payment from your account. At the restaurant, cooks prepare your meal and hand it off to the shipping department. The shipping department is a single Necanthrope named Clarity. Clarity was a SCL 2.1C Foldship navigator for over a hundred years. However repeated trips past White Earth and out towards the Black Stump have taken their toll on his mind. When asked why he would take such a menial job, Clarity’s answer is quite disturbing. “I have seen more than any mind should have to comprehend. I have beheld the face of our universe and realize how insignificant I truly am. I seek simplicity. Once I traveled the cosmos at will. Now I provide sustenance to the people of this dead planet. Is one any less amazing than the other?” With Clarity’s knowledge of Reality Folding, an address and picture is more than enough information to send orders directly to the table of the customer.

Taco Folders has been described by The Preceptor Teeth as “one of the more egregious wastes of Flux I have witnessed. This enterprise is an embarrassment to entire society of Ebb users. If I had still had the capacity to laugh or cry, I don’t know which I would do in regards to this.” No small claim coming from the most powerful Ebb user on the planet. However, this public chastisement has served to make Taco Folders extremely profitable. Profitable enough that SLA Industries and the Department of Ebb are looking to acquire the up-and-coming business. Taco Folders is also in talks with Dark Lament about an endorsement.

A meal from Taco Folders starts at about 3 credits for a single combo meal. Larger meals will cost more and may take a few extra minutes. Meals generally take 5-7 minutes from order to delivery. However, Taco Folders guarantees no meal will ever take more than 10 minutes.

Sunday, March 8, 2009

BPN Resolution: Transportation-RED

Issuing Department: Transportation
Color Code: RED
BPN #: TRt338934ZDT
Surveillance: Third Eye News
Squad/Operative Undertaking: Team Spartan
Date Issued/Date Completed: 9/12/901, 9/12/901

Summary:
-Squad emergency dispatched to respond to a Gauss Train blocked in a service tunnel.
-Squad discovered train under assault by Cannibals.
-Squad engaged Cannibals who were attempting to break into train and kill/abduct/eat passengers.
-Cannibals neutralized with minimal civilian casualties.
-Squad cleared debris placed on track by Cannibals to stop train.
-While clearing debris, a smaller service tunnel was discovered. Squad hypothesized Cannibals accessed the train tracks via this tunnel.
-Tunnel was subsequently collapsed by application of repeated use of the Ebon Bomb ability.
-Gauss Train returned to service.

Collateral Damage to SLA Property: MODERATE. Minor damage to Gauss Train by Cannibal attack. Damage to train caused by errant rounds fired by Operatives while engaging Cannibals. Extensive cleaning of interior of passenger cars will be required where Cannibals were neutralized while in the train. Operatives intentionally collapsed a service tunnel. Damage mitigated by high liklihood of tunnel being Cannibal access point.

Squad Fatalities: None

Conclusion: BPN satisfactorily completed. Squad Payout 1,500c + Bonus for retrieval of Dark Night equipment. SCL +0.3

Dept. Employment Record #3211/2a: Update

Dept: Employment
Re: Addition to Squad
Date of Registry: 9/02/901

Squad Name: Team Spartan
Name: K'dgh
Race: Shaktar
Training Package: Sector Ranger
SCL: 10

Team Leader/Primary Contact: Obsession @ 6232-31193

BPN Resolution: SANITATION - BLUE

Issuing Department: Sanitation
Color Code: BLUE
BPN #: SN/332194/SM
Surveillance: Station Analysis
Squad/Operative Undertaking: Team Spartan
Date Issued/Date Completed: 9/02/901, 9/02/901

Summary:
-Squad to accompany repair crew and clear sewer blockage
-Secondary objective: locate/rescue Shivers and previous repair crew reported missing in same general area
-Squad and repair crew located blockage. Carcass of large sewer pig was lodged in pipe. Carcass was being consumed by swarm of rats.
-Squad inadvertently caused stampede of rats.
-Stampede and subsequent gunfire alerted nearby pack of Carrien.
-Squad engaged Carrien with minimal losses to repair crew.
-Pig successfully cleared from pipe.
-Further investigation revealed location of three surviving Shivers and five members of the previous repair team. Survivors successfully rescued.

Collateral Damage to SLA Property: MINIMAL. No appreciable damage caused to area of operation. Repair crew suffered minimal casualties.

Squad Fatalities: None

Conclusion: BPN Satisfactorily completed. Individual payout 125c/Operative + Rescue Bonus + Carrien Bounties. SCL +0.1/Operative.

Thursday, March 5, 2009

BPN Resolution: SUPPLIES-YELLOW

Issuing Department: Supplies
Color Code: YELLOW
BPN #: SP/2369136/BP
Surveillance: Station Analysis
Squad/Operative Undertaking: Team Spartan
Date Issued/Date Completed: 8/24/901, 8/26/901

Summary:
-Team interviewed citizens in the Downtown areas to ascertain location of missing Boopa equipment.
-Determined items were in possession of The Krosstown Traffic street gang.
-Continued investigation determined Krosstown Traffic was hiding stolen equipment in "The Smilin' Pirate," a bar in Lower Downtown, Level 19.
-Squad commenced an assault on the bar. Sustained firefight ensued.
-Krosstown Traffic employed Prop team "Sister Sister" to assist in defense of stolen items.
-One member of Prop team neutralized by Operatives, other escaped.
-Approximately 20 Krosstown Traffic members neutralized.
-Substantial portion of missing Boopa equipment recovered. Team unable to locate remaining equipment. Assumed permanently lost.

Collateral Damage to SLA Property: SUBSTANTIAL
Extensive firearm discharge within a commercial property. Ebon Bomb ability used indiscriminately. Footage shows resisting forces utilized multiple grenades in combating the Operative Team. Level of force used by Operatives deemed commensurate with level of resistance. Value of recovered
items mitigates tremendous damage inflicted on a civilian commercial structure.

Squad Fatalities: None

Conclusion: Percentage of recovered SLA property adequate to consider BPN satisfactorily completed. Squad payout 500c + Recovery Bonus. SCL +0.2/Operative.

ADDENDUM: "Smilin' Pirate" civilian bar deemed unfit/unsafe for use due to extensive structural damage. Facility is also a known haven for subversives/gang members. Recommend demolition of structure and adjacent housing at earliest possible convenience.